Collection of all my AR Projects
Year
2023
Year
2023
Year
2023
Client
Academic Project
Client
Academic Project
Client
Academic Project
My Role
Product Designer
My Role
Product Designer
My Role
Product Designer


Think Aloud Protocol
We chose the think-aloud protocol for our usability testing, conducting sessions where participants verbalized their thoughts as they performed tasks, to gain detailed insights into the user experience.
Participants
We recruited 10 undergraduate and graduate students, representing the platform's target audience, to assess usability across different academic levels.
Session Setup
Each session, lasting 30-45 minutes, was conducted in person or remotely, with participants using their own devices for a realistic testing environment.
Tasks
Task 1: Sign up for a free account and upload a resume.
Task 2: Join a community and add it to the profile.
Task 3: Post a poll within the joined community.
Level of success measurement
Success with major issues
Success with minor issues
Success

Task 1 usability issues
Difficulty in locating the 'Upload Resume' option, no confirmation after uploading, and no auto fill info based on resume.
Usability Issues & Success Rates
Task 1 success rate:

Task 2 & 3usability issues:

Confusion about community features, no membership confirmation, & unclear visibility options for posting polls.
Task 2 success rate:

Task 3 success rate:

System Usability Scale (SUS) Evaluation
The System Usability Scale (SUS) was employed to quantitatively assess the usability of the CN ePortfolio platform. The SUS consists of ten statements rated on a scale from 1 (strongly disagree) to 5 (strongly agree), allowing participants to express their perceptions of the platform’s usability. The overall SUS score for the CN ePortfolio platform was calculated at 53.3, suggesting considerable room for improvement in user experience and interface design.

53.3
Virtual Reality Simulation
Virtual Reality Simulation
Gamification of trainings
Gamification of trainings
Interactive courses
Interactive courses
Augmented reality environments
Augmented reality environments
VR group therapy
VR group therapy
Mobile app for speech recognition
Mobile app for speech recognition
Chatbot
Chatbot
Exposure therapy
Exposure therapy
User Flow




Create Ground
Send Gesture
Personalized
Avatar
# Home Screen


# Chat Screen
Draw together
# Add Mood


# My Profile


Create Ground
Shared Calendar




































Final Product in VR
Explore
Home
Store
Events
Games
Devices
Settings
Explore
Home
Store
Events
Games
Online Courses
Chatbot
Devices
Settings
Problem identified: Users felt that the app is little overwhelming and its hard to figure out the navigation as a new user.
Solution: Introducing the chatbot feature to help navigate the app.

Problem identified: In the initial VR prototype, users had to open the menu and then end the activity which was difficult for the users.
Solution: The prototype was re-iterated to have the end sticking to the environment below the Menu and Exit